Choose your characters
Take turns rolling on the same screen.
Turn history
How to play & tile guide
Pick different characters. Cub Training starts with an advisor; Pridelands starts without one. Your path determines which random events you encounter. Advisors are unique to each player and protect against matching events.
Roll a six-sided die and move along your own 52-tile track, numbered 0–51. Resolve the tile you land on, then pass the device. Both players must reach Pride Rock; the higher final Pride Point total wins. Arriving first doesn’t automatically win.
Backward moves can take you below Start, just like the original game. Keep rolling to return to the track; no tile event triggers while your position is negative. Backward moves don’t trigger a second tile event.
Final scoring follows the original C++ formula: Pride Points + ((Strength + Stamina + Wisdom) % 100) × 1,000. “%” means remainder. The supplied stats change in multiples of 100, so this bonus is normally zero.